Aug 14, 2012

Valve forced to pull player-created DotA 2 mace for copyright

Valve forced to pull player-created DotA 2 mace for copyright

Some of the risks of leaving the cogs of the Steam Workshop entirely up to the community are cropping up… In any instance where user-generated content is encouraged, there'll always be a risk that whatever is submitted may be copyrighted material. YouTube is one of the most prominent examples of being a hub where plenty of plagiarized content is submitted simply because users are given free reign over their submissions. Valve's recently run into this problem with the Steam Workshop, which is a place where the community can submit new content for games that support the Workshop, such as DotA 2 and Portal 2.

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